Entry tags:
App for Incensed
OOC
Player/Contact: Jill | DM or Jillidan#4930 on Discord
Other Characters: N/A
IC
Name: Silco
Canon: League of Legends Arcane
Canon Point: End of Season 1 after he died
Age: Not very clear, but probably late 40s to mid-50s
History/Personality: Wiki here! I think this hits the major beats/personality pretty well in the background section, but I feel like an N/A section to the personality might require some elaboration. There's some extra elaboration in the heroics section as well.
Silco is probably the most important person in the Undercity – what he wants to be known as the Nation of Zaun. This might mean that he’s somewhat of a leader, but he does so more by delegation and control of his lieutenants than he does by direct control. He runs the nation of Zaun more like a criminal empire, rather than a government. Silco’s word goes in Zaun, and that means that he will do anything to get his way. He will suffocate and poison his chembarons if they step out of line, and he’s the type to kill, harm, or manipulate at a moment’s notice, if he feels it is necessary. He keeps powerful people like Jinx and Sevika close, and ensures that they remain loyal. However, near the end of the series, it’s implied that he has already started to lose control, given the fact that when the Chembarons attempt to overtake Silco, he clearly isn’t certain if Sevika is still loyal. He uses words to make his point, rather than violence, but in the end wins out (up until, you know, his daughter kills him) because while Silco is a crime boss, and is too loyal to Jinx for many of his lieutenants, he’s brought a measure of prosperity to some on Zaun – at least the people that matter to people who work for him. He transforms Zaun from what’s called “the lanes”, a poor but quiet area supported by Vander into a light show, bright and shining, neon everywhere, and it looks more like Vegas than anything else.
Silco is hard and mean. He has a soft spot for his adopted daughter Jinx, but otherwise, he will sell someone down the river if it means he's a step closer to what he wants. He's been betrayed, and that betrayal stings. It means that Silco trusts few, and keeps contingencies and plans to make sure that those who work for him have ways of being taken care of. Hell, one of his own Chembarons (pretty much like little lieutenants) had a child who worked for him in the shimmer mines. Like a 10 year old boy child. Clearly Silco hasn't heard that kind of thing is frowned upon, or likely he doesn't care. He is manipulative to a fault, keen on intimidation tactics like playing with someone's child in their house as an implied threat. However, before you think that he's a violent man who lashes out, it took him somewhere between 5-10 years to orchestrate Vander's downfall. He is, above all else, kind of a schemer.
It’s also hard to bring up Silco’s personality without at least touching on his primary relationships to Vander, Sevika, and most importantly, Jinx.
Vander is a former companion of Silco, and although it isn’t explicit what happened between them, revenge was a dish best served extremely cold as Silco calculated revenge after Vander tried to drown him in Zaun’s poisoned rivers, and he waited patiently. Silco, although capable of great heat and loathing, is someone who certainly is willing to wait until the pieces fall into place. Silco is controlled most of the time, and employs the people he sees as powerful or useful, and this let him finally take out Vander, with the help of someone who had once supported him, his 2nd hand, Sevika. Silco uses Sevika to do the “muscle work”, and maintains her loyalty through both pay and shimmer, plus the knowledge that anyone else around Zaun isn’t going to have nearly the ability to control what’s happening. In a world where everyone is either addicted to the drug (that Silco payed Singed to make) or chaotic, Silco maintains loyalty with people like Sevka through his ability to be useful. Think of his real power as the power of networking.
Finally, to touch just briefly on it, we get the most information about Silco’s personality from his relationship with Jinx. He found himself the de-facto paternal figure to the abandoned Powder after she accidentally blew up her friends and Vander, and he took her under his wing. He pretty much raised her, and perhaps if Silco wasn’t just as betrayed and wounded from previous experience as Jinx was, perhaps he could have been a helpful paternal figure. As it was, he enabled her instead, helped teach her to fight, helped to encourage her skills with mechanics and bombs, and enabled her along her path. When she started to have trouble letting go of her past he drowned her, because that’s what happened to him, and he wanted to help her be reborn like he was. Silco sees a lot of himself in Jinx, and therefore he is extremely fond of her, and encourages her to do what she thinks is the best thing to do – despite the fact that it often isn’t. And before you think that Silco doesn’t know about Jinx, or how chaotic she is, he is told time and time again that she is, well… a Jinx and often goes hog wild and fucks things up. Silco still enables her, and still encourages her. In the end, he even brings Jinx to Singed, and asks her to be healed with Shimmer (something that undoubtedly makes things worse for her) because like most fathers, he would do anything for his daughter. Like even give up Zaun – the thing he’s been working for most of his life to achieve – for his daughter.
Would you consider your character to be heroic? Why or why not?: Absolutely not. I don’t think Silco would disagree, but I think there are many shades of grey are pretty important to point out.
Silco is essentially a crime boss and the reason that the underground is the way that it is, really centers on Silco. There is extreme income inequality, there’s an entire slum of people who are addicted, addled, and struggling to get enough Shimmer to survive. Silco makes sure that he doles out just enough to these folks periodically just to keep them hooked, but they never rise above this slum. Silco is not a good person, but he believes his intentions are noble. As it’s summarized in the Wiki, Silco’s primary motivation is the establishment of the nation of Zaun. The nations of Piltover and Zaun are in orbit with one another, and while Piltover is a shining gem, where the sunlight shines over everything, Zaun below is an infested, sweltering, poisoned undercity where if the scrubbers don’t keep on, people will just suffocate and die. This in particular is not due to Silco (although the increasing inequality between those that follow him, and those that are addicted to the Shimmer that he peddles is) but Silco wants Zaun to have it’s own destiny, and would do almost anything to do it. The only thing he can’t or won’t do is give Piltover his de-facto daughter, Jinx, to broker the peace needed to get his nation independent and free of Piltover.
So while Silco does not consider himself a hero, I would say there are some… high intentions with bad methods that can be found. Although generally trapping people in a room and suffocating them means you’re still not in the right, no matter which way you cut it. Without Zaun as his primary motivator though, Silco will absolutely never be more than a horrible man.
Powers/Abilities: Silco has no powers. He does have a semi-mutated face that he has to use Shimmer to keep in check, but that is not a power, unless you consider his concealer game.
Inventory: The clothes on his back. Probably a case of cigars and a zippo. He keeps some vials of shimmer on him at all times (great for manipulating) but also good to keep your face from mutating in a pinch. He also has a compact with concealer because he's a vain bitch.
Coterie: Salamanders! Silco is not necessarily a fighter by any stretch of the imagination, so a coterie that focuses on intellectual pursuits would be the better fir for him, lest he gets himself drowned in another poisoned river.
Samples:
Link 1
Link 2
Player/Contact: Jill | DM or Jillidan#4930 on Discord
Other Characters: N/A
IC
Name: Silco
Canon: League of Legends Arcane
Canon Point: End of Season 1 after he died
Age: Not very clear, but probably late 40s to mid-50s
History/Personality: Wiki here! I think this hits the major beats/personality pretty well in the background section, but I feel like an N/A section to the personality might require some elaboration. There's some extra elaboration in the heroics section as well.
Silco is probably the most important person in the Undercity – what he wants to be known as the Nation of Zaun. This might mean that he’s somewhat of a leader, but he does so more by delegation and control of his lieutenants than he does by direct control. He runs the nation of Zaun more like a criminal empire, rather than a government. Silco’s word goes in Zaun, and that means that he will do anything to get his way. He will suffocate and poison his chembarons if they step out of line, and he’s the type to kill, harm, or manipulate at a moment’s notice, if he feels it is necessary. He keeps powerful people like Jinx and Sevika close, and ensures that they remain loyal. However, near the end of the series, it’s implied that he has already started to lose control, given the fact that when the Chembarons attempt to overtake Silco, he clearly isn’t certain if Sevika is still loyal. He uses words to make his point, rather than violence, but in the end wins out (up until, you know, his daughter kills him) because while Silco is a crime boss, and is too loyal to Jinx for many of his lieutenants, he’s brought a measure of prosperity to some on Zaun – at least the people that matter to people who work for him. He transforms Zaun from what’s called “the lanes”, a poor but quiet area supported by Vander into a light show, bright and shining, neon everywhere, and it looks more like Vegas than anything else.
Silco is hard and mean. He has a soft spot for his adopted daughter Jinx, but otherwise, he will sell someone down the river if it means he's a step closer to what he wants. He's been betrayed, and that betrayal stings. It means that Silco trusts few, and keeps contingencies and plans to make sure that those who work for him have ways of being taken care of. Hell, one of his own Chembarons (pretty much like little lieutenants) had a child who worked for him in the shimmer mines. Like a 10 year old boy child. Clearly Silco hasn't heard that kind of thing is frowned upon, or likely he doesn't care. He is manipulative to a fault, keen on intimidation tactics like playing with someone's child in their house as an implied threat. However, before you think that he's a violent man who lashes out, it took him somewhere between 5-10 years to orchestrate Vander's downfall. He is, above all else, kind of a schemer.
It’s also hard to bring up Silco’s personality without at least touching on his primary relationships to Vander, Sevika, and most importantly, Jinx.
Vander is a former companion of Silco, and although it isn’t explicit what happened between them, revenge was a dish best served extremely cold as Silco calculated revenge after Vander tried to drown him in Zaun’s poisoned rivers, and he waited patiently. Silco, although capable of great heat and loathing, is someone who certainly is willing to wait until the pieces fall into place. Silco is controlled most of the time, and employs the people he sees as powerful or useful, and this let him finally take out Vander, with the help of someone who had once supported him, his 2nd hand, Sevika. Silco uses Sevika to do the “muscle work”, and maintains her loyalty through both pay and shimmer, plus the knowledge that anyone else around Zaun isn’t going to have nearly the ability to control what’s happening. In a world where everyone is either addicted to the drug (that Silco payed Singed to make) or chaotic, Silco maintains loyalty with people like Sevka through his ability to be useful. Think of his real power as the power of networking.
Finally, to touch just briefly on it, we get the most information about Silco’s personality from his relationship with Jinx. He found himself the de-facto paternal figure to the abandoned Powder after she accidentally blew up her friends and Vander, and he took her under his wing. He pretty much raised her, and perhaps if Silco wasn’t just as betrayed and wounded from previous experience as Jinx was, perhaps he could have been a helpful paternal figure. As it was, he enabled her instead, helped teach her to fight, helped to encourage her skills with mechanics and bombs, and enabled her along her path. When she started to have trouble letting go of her past he drowned her, because that’s what happened to him, and he wanted to help her be reborn like he was. Silco sees a lot of himself in Jinx, and therefore he is extremely fond of her, and encourages her to do what she thinks is the best thing to do – despite the fact that it often isn’t. And before you think that Silco doesn’t know about Jinx, or how chaotic she is, he is told time and time again that she is, well… a Jinx and often goes hog wild and fucks things up. Silco still enables her, and still encourages her. In the end, he even brings Jinx to Singed, and asks her to be healed with Shimmer (something that undoubtedly makes things worse for her) because like most fathers, he would do anything for his daughter. Like even give up Zaun – the thing he’s been working for most of his life to achieve – for his daughter.
Would you consider your character to be heroic? Why or why not?: Absolutely not. I don’t think Silco would disagree, but I think there are many shades of grey are pretty important to point out.
Silco is essentially a crime boss and the reason that the underground is the way that it is, really centers on Silco. There is extreme income inequality, there’s an entire slum of people who are addicted, addled, and struggling to get enough Shimmer to survive. Silco makes sure that he doles out just enough to these folks periodically just to keep them hooked, but they never rise above this slum. Silco is not a good person, but he believes his intentions are noble. As it’s summarized in the Wiki, Silco’s primary motivation is the establishment of the nation of Zaun. The nations of Piltover and Zaun are in orbit with one another, and while Piltover is a shining gem, where the sunlight shines over everything, Zaun below is an infested, sweltering, poisoned undercity where if the scrubbers don’t keep on, people will just suffocate and die. This in particular is not due to Silco (although the increasing inequality between those that follow him, and those that are addicted to the Shimmer that he peddles is) but Silco wants Zaun to have it’s own destiny, and would do almost anything to do it. The only thing he can’t or won’t do is give Piltover his de-facto daughter, Jinx, to broker the peace needed to get his nation independent and free of Piltover.
So while Silco does not consider himself a hero, I would say there are some… high intentions with bad methods that can be found. Although generally trapping people in a room and suffocating them means you’re still not in the right, no matter which way you cut it. Without Zaun as his primary motivator though, Silco will absolutely never be more than a horrible man.
Powers/Abilities: Silco has no powers. He does have a semi-mutated face that he has to use Shimmer to keep in check, but that is not a power, unless you consider his concealer game.
Inventory: The clothes on his back. Probably a case of cigars and a zippo. He keeps some vials of shimmer on him at all times (great for manipulating) but also good to keep your face from mutating in a pinch. He also has a compact with concealer because he's a vain bitch.
Coterie: Salamanders! Silco is not necessarily a fighter by any stretch of the imagination, so a coterie that focuses on intellectual pursuits would be the better fir for him, lest he gets himself drowned in another poisoned river.
Samples:
Link 1
Link 2
